# Discovery

<table data-full-width="true"><thead><tr><th align="center">Skill</th><th align="center">Description</th><th align="center">Cost (Tier 1/2/3/4/5/6/7)</th><th align="center">Buffs (Tier 1/2/3/4/5/6/7)</th></tr></thead><tbody><tr><td align="center">Experimental Unity</td><td align="center">Collecting an Experience orb has a chance to give you random XP in any skill tree!</td><td align="center">12/20/31/44/60/78/98 Knowledge</td><td align="center">+1/2/3/5/6/7/8 XP per Orb</td></tr><tr><td align="center">World Armor</td><td align="center">This will search near you for blocks, any blocks that are near you are added to a pool calculation, you will gain armor that is permanent so long as you are near these blocks, stacks with armor, and dissipates as you leave or lower the average toughness of blocks (now you can build your house of obsidian and not feel bad!)</td><td align="center">12/20/31 Knowledge</td><td align="center">+0.25/0.5/0.75 Armor Strength</td></tr><tr><td align="center">Experimental Resistance</td><td align="center">Spending your XP will allow you to mitigate the damage you take from direct or indirect sources (this is a once in a while ability, best used if you are constantly being blown up, or are prone to falling!) Cooldown is once every 15 seconds.</td><td align="center">279/720/1329/2106/??? Knowledge</td><td align="center">+19/31/51/79/95% Reduced damage 10/8/6/4/2 Experience Drain</td></tr><tr><td align="center">Villager Attraction</td><td align="center">This skill will consume some XP, and when you open the UI of a villager has a chance to give you better trades! Max level is a guarantee / less XP.</td><td align="center">12/14/16/18/20 Knowledge</td><td align="center">+5/17/36/65/100% chance to enhance trades 8/6/4/2/0 Experience Drain per Interaction</td></tr></tbody></table>


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